Description
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Deprecated. See sim.getObject instead. |
C/C++ synopsis
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int simGetObjectAssociatedWithScript(int scriptHandle)
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C/C++ parameters |
scriptHandle: handle of the script
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C/C++ return value
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Handle of the object that is associated with the script, or -1 if no object is associated with the script, or in case of an error.
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Lua synopsis
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int objectHandle=sim.getObjectAssociatedWithScript (int scriptHandle)
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Lua parameters |
scriptHandle: handle of the script, or sim.handle_self for the handle of the current script
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Lua return values
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objectHandle: handle of the object that the script is associated with, or -1 if the script is not associated (e.g. main scripts or add-ons don't have associated objects).
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