sim.writeTextureOverwrites a specific texture (or a portion of it) with RGB data Synopsissim.writeTexture(int textureId, int options, bytes textureData, int posX = 0, int posY = 0,
int sizeX = 0, int sizeY = 0, float interpolation = 0)
sim.writeTexture(int textureId, int options, buffer textureData, int posX = 0, int posY = 0,
int sizeX = 0, int sizeY = 0, float interpolation = 0)
Arguments
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