sim.readTextureRetrieves the RGB data (or a portion of it) related to a specific texture Synopsisbytes textureData = sim.readTexture(int textureId, int options, int posX = 0, int posY = 0,
int sizeX = 0, int sizeY = 0)
buffer textureData = sim.readTexture(int textureId, int options, int posX = 0, int posY = 0,
int sizeX = 0, int sizeY = 0)
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