
simSetObjectPosition
Sets the position (x, y and z-coordinates) of an object. Dynamically simulated objects,
together with their hierarchy tree, are dynamically reset (this however does not apply
to static shapes)
C++ synopsis
int simSetObjectPosition(int objectHandle, int relativeToObjectHandle, const double* position)
Arguments
- objectHandle: handle of the object. Can be combined with sim.handleflag_reljointbaseframe
- relativeToObjectHandle: indicates relative to which reference frame the position is specified. Specify sim.handle_world to set the absolute position, sim.handle_parent to set the position relative to the object's parent, or an object handle relative to whose reference frame the position is specified. If this handle is the handle of a joint, then the position is applied relative to the joint's moving frame (unless objectHandle is combined with sim.handleflag_reljointbaseframe, in which case the position is applied relative to the joint's base frame)
- position: coordinates of the object
Return
- -1 if operation was not successful
See also:
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