
sim.setObjectParent
Sets an object's parent object. Dynamically simulated objects, together with their
hierarchy tree, are dynamically reset (this however does not apply to static shapes)
Synopsis
sim.setObjectParent(int objectHandle, int parentObjectHandle, bool keepInPlace)
sim.setObjectParent(int objectHandle, int parentObjectHandle, bool keepInPlace)
Arguments
- objectHandle: handle of the object that will become child of the parent object. Can be or-combined with sim.handleflag_assembly if an assembly operation is desired instead (in that case, parentObjectHandle can't be -1, and keepInPlace should be set to false)
- parentObjectHandle: handle of the object that will become parent, or -1 if the object should become parentless. In an assembly operation, the assembly dummy on the parent object should be specified instead
- keepInPlace: indicates whether the object's absolute pose should stay same
Return values
See also:
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