sim.removeObjects

Removes one or several objects from the scene

Synopsis

sim.removeObjects(int[] objectHandles, bool delayedRemoval = False) sim.removeObjects(int[] objectHandles, bool delayedRemoval = false)

Arguments

  • objectHandles: handles of the objects to remove
  • delayedRemoval: whether the removal should be delayed (e.g. when a script destroys itself). Defaults to false


See also: