sim.writeCustomBufferDataAdds or removes custom data to be stored and saved together with an object, the scene, the app, or the app's storage. If the data is attached to an object, then the sysCall_data callback function is called asynchronously for the simulation- or customization script attached to that object Synopsissim.writeCustomBufferData(int objectHandle, string tagName, string/bytes data)
sim.writeCustomBufferData(int objectHandle, string tagName, buffer data)
Arguments
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