sim.scaleObjectScales specified objects in a non-isometric fashion, if possible. Only non-compound shapes can be non-isometrically scaled. Some primitive shapes can have some constraints between their axes Synopsissim.scaleObject(int objectHandle, float xScale, float yScale, float zScale, int options = 0)
sim.scaleObject(int objectHandle, float xScale, float yScale, float zScale, int options = 0)
Arguments
|