sim.insertVoxelsIntoOctree
Inserts voxels into an OC tree. Each voxel will store a color and a tag value
Synopsis
int totalVoxelCnt = sim.insertVoxelsIntoOctree(int octreeHandle, int options, list points,
list color = None, list tag = None)
int totalVoxelCnt = sim.insertVoxelsIntoOctree(int octreeHandle, int options, float[] points,
int[] color = nil, int[] tag = nil)
Arguments
- octreeHandle: handle of the OC tree, can be combined with sim.handleflag_codedstring, when one wishes to provide point data as a float buffer, color data as a char buffer and tag as an uint32 buffer
- options: bit-coded:
- bit0 set (1): specified points are relative to the OC tree reference frame, otherwise they are relative to the world reference frame
- bit1 set (2): the color array contains one RGB triple per point, and the tag array contains one value per point. Otherwise it the color array contains a single RGB triple, and the tag array contains a single value.
- points: array of voxel positions specified as x/y/z coordinates
- color: array of one or several RGB triplets, specifying the red, green and blue color components (0-255). Can be None/nil
- tag: array of one or several uint32 values, which are user-defined values. Can be None/nil
Return values
- totalVoxelCnt: the total number of voxels in the OC tree
See also:
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