sim.createShapeCreates a mesh shape Synopsisint objectHandle = sim.createShape(int options, float shadingAngle, list vertices, list indices,
list normals = None, list textureCoordinates = None,
string/bytes texture = None, list textureResolution = None)
int objectHandle = sim.createShape(int options, float shadingAngle, float[] vertices, int[] indices,
float[] normals = nil, float[] textureCoordinates = nil,
string/buffer texture = nil, int[2] textureResolution = nil)
Arguments
Return values
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