sim.changeEntityColorChanges the color of an entity, and returns its original color. Currently only takes into account collections and shapes Synopsislist originalColorData = sim.changeEntityColor(int entityHandle, list newColor,
int colorComponent = sim.colorcomponent_ambient_diffuse)
map[] originalColorData = sim.changeEntityColor(int entityHandle, float[3] newColor,
int colorComponent = sim.colorcomponent_ambient_diffuse)
Arguments
Return values
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