Adds an item (or clears all items) to a previously inserted particle object


sim.addParticleObjectItem(int particleObjectHandle, list itemData) sim.addParticleObjectItem(int particleObjectHandle, float[] itemData)


  • objectHandle: handle of a previously added particle object
  • itemData: data relative to an item. All items (particles) require at least 6 values: p1x, p1y, p1z, p2x, p2y, p2z with p1 is the particle start position, p2-p1 is the particle initial velocity vector. Auxiliary values might be required depending on the particle object attributes. See the particle object type combined with attributes for more information. If None/nil, the particle object is emptied of all its items

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