Primitive shapesNext to importing meshes from an external file, shapes can also directly be created inside CoppeliaSim by selecting [Add > Primitive shape]: [Primitive shapes] Geometric parameters of the primitive shapes can be adjusted in the primitive shape dialog: [Primitive shape dialog] The subdivisions and faces properties cannot directly be seen and have not a direct effect. Following shows two similar shapes with different subdivision parameters: [Two cuboids with different subdivision parameters (as seen in the triangle edit mode)] Shapes with a higher subdivision count can reflect light in a more differentiated way, depending on the selected renderer. See the triangle edit mode and the Subdivide largest triangles option for more details. Colors and other visual attributes should be adjusted in the shape dialog. The shape mesh can also be adjusted and edited in the shape edit modes, or in the geometry dialog. |